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[ SpriteShape Preview Package ] - Collision detection is not working on ...
[ SpriteShape Preview Package ] - Collision detection is not working on smaller shapes of colliders. Sprite Shape does not seem to d... Read more
[Animation] Focus switch to Package Manager when New Script is Added to ...
On adding New Script to Animation State from "Add Behaviour" in the Inspector, the focus is switch Package Manager when the "Package... Read more
[Depth] Depth Position and Collision don't work properly when the VFX is...
Repro steps:1. Open the attached package2. Open the DepthLocalSpaceIssue scene3. Open the DepthLocalSpace VFX4. Change the VFX space... Read more
[LWRP] Point lights colors are not blended when Particle System is added...
How to reproduce:1. Open the attached '1200511-Point-light-blending-issue.zip' project2. Open 'TestScene' Scene3. Observe the Color ... Read more
[OS X] Unix executable inside build's .app package derives its name from...
How to reproduce:1. Create a Unity project2. In the "Edit" > "Build Settings..." window, build any Scene for the Mac OS X Standal... Read more
[SerializeReference] looses object reference to Material in build
Reproduction steps:1. Open the attached project "SerializeReference" and scene "MaterialList"2. In the Hierarchy, select "MaterialLi... Read more
FBX without convex collider throws PhysX convex meshes error after it's ...
How to reproduce:1. Open the "ConvexErrors.zip" project2. Open the "SampleScene" scene3. Assets > Build AssetBundles4. Enter Play... Read more
[Tilemap] Selection box appears twice in "Edit" mode when tiles are sele...
When Tile palette is in Edit mode and Tiles are selected using selection tools then the selected tile area appears twice, refer the ... Read more
[Sprite Editor] Slider handle of Zoom in/out gets disappear on maximizin...
Zoom in/out Slider handle is disappeared when maximizing "Sprite Editor" window, refer attached video Steps to repro:1. Create a new... Read more
Mesh Inspector becomes slow to use when inspecting a large Mesh with Ble...
Steps to reproduce:1. Open the attached project2. Select the "RigidComplex" asset in the Project panel3. Click the arrow to its righ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected