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“Recompile And Continue Playing” setting is ignored when the "Auto Refre...
Reproduction steps: 1. Open the “TestRecompileAfterPlaying” Project 2. Open the “Assets/Test.unity” Scene 3. In the top menu open Un... Read more
UI Document component warning doesn't parse newline characters correctly
Steps to reproduce: 1. Open a new project 2. Add a UI Document component to any Game Object 3. Observe the error asking the user ... Read more
Crash when PyUnity>Select after exiting Play Mode
Reproduction steps: 1. Open the attached project “CrashRepro“ 2. Right-click in the Hierarchy window 3. Go to Activ8 > PyUnity ... Read more
Crash on LightingDataAsset::CheckConsistency when importing assets
Reproduction steps: 1. Open the attached project “CrashRepro“ Expected result: Project is opened Actual result: Editor crashes ... Read more
Multiple foldouts expand and their elements get mixed up when scrolling ...
How to reproduce: 1. Open the attached Project "UiToolkit" and load Scene "SampleScene" 2. Enter Play Mode 3. Expand the first el... Read more
Missing Components get added but not saved
Reproduction steps: 1. Open the attached project “WarningRepro“ with Unity Editor 2020.2.0a7 or newer 2. Notice warnings in the Cons... Read more
Crash on EmitGizmoGeometry when creating a large amount of gizmos
Reproduction steps: 1. Open the attached project “CrashRepro“ 2. Drag “Assets/gizmo.cs” to “Cube“ in the Hierarchy Expected res... Read more
Vertically resizing a VisualElement in UIBuilder produces artifacts
Steps to reproduce: 1. Open a new project 2. Open UI Builder (Window>UI Toolkit>UI Builder) 3. Add a new Visual Element 4. Try t... Read more
Crash on memcpy when adding a Probe Adjustment Volume
Reproduction steps: 1. Open the attached project “CrashRepro“ 2. Create a Probe Adjustment Volume (GameObject > Light > Probe Volu... Read more
SSL CA Certificate Error on Android <7.1.1
Reproduction steps: 1. Open the attached project “BugRepro” 2. Build and Run on an Android device with an OS version older than 7.1.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][Vulkan] Crash on /system/lib/libandroid.so (ANativeWindow_setBuffersGeometry+4) when the Vulkan Graphics API is used
- Event handlers are preventing operations when trying to copy or paste HTML text in the WebGL Player
- [macOS] Crash on __pthread_kill when Exporting a Package while another export is in progress
- Crash on TransformAccessDestroyCallback when removing a URP Decal Projector component from a parent GameObject that had a URP Decal Projector child GameObject
- [ShaderGraph][URP Sample] Shader error in 'Shader Graphs/Screen_Graph': 'SHADERGRAPH_BAKED_GI'