Search Issue Tracker
Fixed
Fixed in 2022.3.3f1, 2023.1.1f1, 2023.2.0a20
Votes
0
Found in
2022.2.7f1
2023.1.0b4
2023.2.0a2
Issue ID
UUM-27865
Regression
No
Shader compilation stuck on "0 / 6144 variants ready" when trying to compile a shader
How to reproduce:
1. Open the attached project “ShaderIssue.zip“
2. Select the “Rsg_LW_MeshDissolve 1“ Shader Graph (Assets/RzFX_BloodSpray/URP/Shader)
3. In the Inspector window, press “Compile and show code“
Expected result: Shader is compiled
Actual result: Shader compiling gets stuck on “0 / 6144 variants ready“
Reproducible with: 2022.2.7f1, 2023.1.0b4, 2023.2.0a2
Can’t test with: 2020.3.45f1, 2021.3.19f1 (Errors in the Console)
Reproduced on: Windows 10, macOS 13.0.1 (Intel)
Note:
- This issue is probably the cause of the original user-reported issue (shader error when building)
- In 2023.1.0b4 and 2023.2.0a2, Unity gets stuck on “compiling job”
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment