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Duplicate

Votes

0

Found in [Package]

1.6.0

Issue ID

OXRB-125

Regression

Yes

[OpenXR] Editor crashes when entering Play Mode without a connected headset with OpenXR and MetaXR Feature is enabled

Package: OpenXR Plugin

-

Steps to reproduce:
1. Open the attached user's project "VR-Screenshake-Test.zip" or create a new VR project
2. Set XR plugin to OpenXR and enable the MetaXR feature (Oculus integration package needs to be installed)
3. Make sure that there's no headset connected
4. Enter Play Mode

Expected results: Editor does not crash
Actual results: Editor crashes

Reproducible on: OpenXR 1.5.0 - 1.6.0 (2020.3.45f1, 2021.3.19f1, 2022.2.7f1, 2023.1.0b5, 2023.2.0a4)
Not reproducible on: OpenXR 1.3.1 (2020.3.45f1, 2021.3.19f1)
Could not test with OpenXR 1.4.0, 1.4.1, 1.4.2 due to failure downloading the package and scripting errors when upgrading to 1.4.1 and 1.4.2

Stack trace:
Meta.XR.MetaXRFeature:OnInstanceCreate (ulong) (at Assets/Oculus/VR/Scripts/MetaXRFeature.cs:130)
UnityEngine.XR.OpenXR.Features.OpenXRFeature:ReceiveNativeEvent (UnityEngine.XR.OpenXR.Features.OpenXRFeature/NativeEvent,ulong) (at ./Library/PackageCache/com.unity.xr.openxr@1.6.0/Runtime/Features/OpenXRFeature.cs:630)
UnityEngine.XR.OpenXR.OpenXRLoaderBase:ReceiveNativeEvent (UnityEngine.XR.OpenXR.Features.OpenXRFeature/NativeEvent,ulong) (at ./Library/PackageCache/com.unity.xr.openxr@1.6.0/Runtime/OpenXRLoader.cs:629)
UnityEngine.IntegratedSubsystemDescriptor`1<UnityEngine.XR.XRDisplaySubsystem>:Create ()
UnityEngine.IntegratedSubsystemDescriptor`1<UnityEngine.XR.XRDisplaySubsystem>:CreateImpl ()
UnityEngine.IntegratedSubsystemDescriptor:UnityEngine.ISubsystemDescriptor.Create ()

Notes:
-Newest version of Oculus Integration package was used (49.0)
-Crash only reproduces if MetaXR feature is enabled in the OpenXR settings

  1. Resolution Note:

    Our partners at Meta are aware of this issue and will be releasing a fix with their next OS update by the end of March.
    Duplicate of another internal issue: OXRB-121: Crash on MemoryManager::CheckDisalowAllocation(!Unknown!) when entering the Play Mode

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