Search Issue Tracker
Fixed
Fixed in 3.4.0
Votes
0
Found in [Package]
3.2.0
Issue ID
PPB-33
Regression
Yes
Transparent GameObject's projection gets faulty when enabling and disabling "Temporal Anti-aliasing (TAA)"
Reproduction steps:
1. Open the attached “Test Project” project
2. Open “Scenes/SampleScene” Scene
3. Select “Main Camera” in the Hierarchy window
4. Change “Anti-aliasing/Mode” to “Temporal Anti-aliasing (TAA)” and back to “No Anti-aliasing” under the “Post-process Layer” component
5. Change the “Field of View” value to greater than 60 in the “Camera” component
6. Observe the Game View
Expected result: “Cube” GO stays in place
Actual result: “Cube” GO moves along with “Main Camera”’s “Field of View”
Reproducible with: 3.2.0 (2020.3.45f1), 3.2.1 (2020.3.45f1), 3.2.2 (2020.3.45f1, 2021.3.18f1, 2022.2.7f1, 2023.1.0b4, 2023.2.0a2)
Not reproducible with: 3.1.1 (2020.3.45f1)
Reproducible on: Windows 10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment