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Won't Fix
Won't Fix in 6000.0.X
Votes
0
Found in
2020.3.45f1
2021.3.19f1
2022.2.7f1
2023.1.0b4
2023.2.0a2
2023.3.0a3
6000.0.0b11
Issue ID
UUM-27863
Regression
No
Camera with an "Uninitialized" Background Type, higher Rendering Priority and a custom Viewport Rect does not show lower Priority Camera layers when having multiple Cameras in the Scene
How to reproduce:
1. Open the attached project “2DURPUninitializedHigherPriorityCameraBug.zip“
2. Open Scene “SampleScene“ (Assets/Scenes)
Expected result: All 3 GameObjects (“BlueSquare”, “GreenSquare”, “RedSquare”) are visible
Actual result: Only the “RedSquare“ GameObject is visible
Reproducible with: 2020.3.45f1, 2021.3.19f1, 2022.2.7f1, 2023.1.0b4, 2023.2.0a2
Reproduced on: macOS 13.0.1 (Intel)
Note:
- This issue could be related to viewport clipping when “isDefaultViewport” is false
- Issue is reproducible in Builds
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Resolution Note:
Uninitialized does not meant "don't clear". On some platforms, the uninitialized color buffer will contain data from the previous frame. On other platforms, the uninitialized color buffer will contain uninitialized memory. To achieve the expected result, you'll need to use the main camera as "Base" and the other cameras should be set to "Overlay".
See https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@17.0/manual/cameras-advanced.html for more details.
Resolution Note (6000.0.X):
Uninitialized does not meant "don't clear". On some platforms, the uninitialized color buffer will contain data from the previous frame. On other platforms, the uninitialized color buffer will contain uninitialized memory. To achieve the expected result, you'll need to use the main camera as "Base" and the other cameras should be set to "Overlay".
See https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@17.0/manual/cameras-advanced.html for more details.