Search Issue Tracker
Won't Fix
Votes
0
Found in
2020.3.45f1
2021.3.19f1
2022.2.7f1
2023.1.0b4
2023.2.0a2
2023.3.0a3
6000.0.0b11
Issue ID
UUM-27863
Regression
No
Camera with an "Uninitialized" Background Type, higher Rendering Priority and a custom Viewport Rect does not show lower Priority Camera layers when having multiple Cameras in the Scene
How to reproduce:
1. Open the attached project “2DURPUninitializedHigherPriorityCameraBug.zip“
2. Open Scene “SampleScene“ (Assets/Scenes)
Expected result: All 3 GameObjects (“BlueSquare”, “GreenSquare”, “RedSquare”) are visible
Actual result: Only the “RedSquare“ GameObject is visible
Reproducible with: 2020.3.45f1, 2021.3.19f1, 2022.2.7f1, 2023.1.0b4, 2023.2.0a2
Reproduced on: macOS 13.0.1 (Intel)
Note:
- This issue could be related to viewport clipping when “isDefaultViewport” is false
- Issue is reproducible in Builds
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
Uninitialized does not meant "don't clear". On some platforms, the uninitialized color buffer will contain data from the previous frame. On other platforms, the uninitialized color buffer will contain uninitialized memory. To achieve the expected result, you'll need to use the main camera as "Base" and the other cameras should be set to "Overlay".
See https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@17.0/manual/cameras-advanced.html for more details.