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[Universal RP] Some objects are rendering pink when upgrading package to...
Repro steps:1. Open "1181537_test_project" in 2019.3.0a10 or above2. Open "SampleScene"3. In the Package Manager, update the Lightwe... Read more
[2D][Animation + PSD Importer] Root bone and bone list references disapp...
After adding bones to a 2D character for skeletal animation, exiting and reloading the program changes the Root Bone to a missing tr... Read more
"Initialize XR on Startup" has no effect when disabled
Reproduction steps:1. Create a new VR Template project and open it2. Go to: “Edit > Project Settings > XR Plug-in Management &... Read more
SettingsProvider.OnGUI API is called after OnDeactivate when exiting the...
How to reproduce:1. Open the user's attached "SettingsProviderBug" project2. Open the "Edit -> Project Settings-> Test" window... Read more
[Animation Import] Character Models with Animation Imported from Motion ...
Reproduction steps: 1. Open attached project2. Go to Assets -> BBallPlayer and select BBallPlayer_MB_stretch.fbx3. In the Inspect... Read more
Addressables Assets are serialized in an arbitrary order when adding to ...
Reproduction steps:1. Open the attached 'AddressablesSortOrder' project2. Go to the 'Window -> Asset Management -> Addressable... Read more
Memory snapshot file name text is not highlighted correctly when selecti...
How to reproduce:1. Create a new project2. Install the Memory Profiler package3. Open the Memory Profiler Window (Window -> Analy... Read more
AndroidJavaObject.Set() throws exception when used
Reproduction steps:1. Open the attached project “TestProject”2. Open the “Assets/Scenes/SampleScene.unity” scene3. Build And Run on ... Read more
Recompile after finish playmode option is gone
The removal of Recompile after finish playmode is breaking a lot of users workflow. The replacement workflows don't capture all user... Read more
Reset functionality doesn't work for the "Contribute Global Illumination...
On resetting the MeshRenderer component, Contribute Global Illumination property is not getting set to the default value. refer atta... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default