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Particle batching broken when using a Default Particle System
1) Add 2 particle systems 1b) Ensure both systems have different world positions 2) Make sure the game camera can see them both 3) P... Read more
Sprite preview looks blurred on low res sprites, even though point filte...
To reproduce: 1) Open the attached project 2) Select sprite sheet in assets, check that filtering is set to point 3) Now select any... Read more
[IL2CPP] MissingMethodException is thrown when log4net plugin is used
1. Open attached project 2. Build to iOS with IL2CPP 3. XCode will thrown MissingMethodException Read more
worldPos not set in standard shader if SHADER_API_D3D11 is defined
Reproduction steps: 1. Open the attached project 2. Make sure D3D9 is target graphics API 3. Observe the scene 4. Change target gra... Read more
Invisible asset is created in Project Browser when create a material wit...
How can we reproduce it (please see attached gif) 1 Create new Project 2 Go to Project Browser and do RightMouseClick->Create->Mater... Read more
The third and later list elements are displayed incorrectly when they ar...
How to reproduce: 1. Open the “sample.zip” project. 2. Select the “Assets/Sample Project/Data/Sample Scriptable Object.asset” Asse... Read more
Crash on RebuildTransformHierarchy when setting a transform parent to As...
How to reproduce: # Open the user attached project # Right-click in the project and "Build AssetBundles" to ensure the "Empty" p... Read more
[ComputeShader] Writing into RenderTexture wont read in a vertex shader
Steps to reproduce: 1. Open attached project "768938.zip" 2. Open scene "demo" 3. Run scene 4. In hierarchy, select "Plane" and not... Read more
[SceneManager/GI] Application not responding during SceneManager.LoadSce...
Steps to reproduce: 1. Open "LightingDataLoading" project 2. Open "Start" scene 3. "Build and run" this project 4. Push button "Load... Read more
Asset Store view docking corrupts scene view (5.0 RC3 Mac)
To reproduce: 1. Open a project 2. Open asset store 3. Dock it in a way which would cause the scene view to resize Expected result:... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Custom pass before post process
- [2D] Generate Outline will turn sprites a solid black
- Floating Editor Windows can become completely inaccessible when disconnecting monitor on multi-monitor setup
- Floating Editor Windows resize to smallest size when disconnecting monitor on multi-monitor setup
- Generate outline toggle is inactive in the Sprite Editor when only one sprite is selected