Search Issue Tracker
Fixed in 2021.1.X
Votes
1
Found in
2018.4
2019.3.15f1
2020.2
Issue ID
1266321
Regression
No
[macOS] "Failed to import package with error: Couldn't decompress package" is thrown when importing a specific .unitypackage
How to reproduce:
1. Create an empty project
2. Import the attached "test.unitypackage"
3. Observe the Console Window
Expected result: No errors are thrown and the package is imported
Actual result: "Failed to import package with error: Couldn't decompress package" error is thrown
Reproducible with: 2018.4.26f1, 2019.4.8f1, 2020.1.3f1, 2020.2.0a21
Note: Not reproducible on Windows
Comments (1)
-
nordicelectronics
Aug 19, 2020 20:09
This issue only happens using MacOS Mojave 10.14
When exporting a unitypackage that has files such as textures, fonts, sounds etc. that you have imported yourself, then the unitypackage will not import, not even in the same project you used to export the package.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
Resolution Note (fix version 2021.1):
Fixed in Unity 2021.1.0a1