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0
votes
Not Reproducible

[HDRP][AMD] Nullreference Exception thrown on setting any values in Full...

Package: Scriptable Render Pipeline HD

-

Nov 18, 2019

-

Version/s: 7.1.5

Nullreference Exception thrown on setting any values in Fullscreen Debug Mode Steps to reproduce: 1. Create a new Project with 3D T... Read more

2
votes
In Progress

Burst compilation error "BadImageFormatException: Expected reference typ...

Package: Entity Component System (ECS)

-

May 20, 2024

-

Version/s: 1.2.1 - Entities, 1.3.X - Entities, 1.4.X - Entities, 7000.0.0a1

How to reproduce: 1. Open the “Reproduce-BadImageFormat“ project 2. Enter the Play Mode 3. Observe the Console window Expected... Read more

0
votes
Fixed

An error "Please enable Daydream or Cardboard in Player Settings" shows ...

VR

-

May 19, 2017

-

Version/s: 5.6.1f1

Reproduction steps: 1. Open the attached project; 2. Build project to device; Actual result: an error "Please enable Daydream or Ca... Read more

0
votes
Fixed

Transform Z position of GameObject is reset to 0 in Play mode when the R...

Physics2D

-

Oct 15, 2021

-

Version/s: 2021.1.25f1

Transform Z position of GameObject is reset to 0 in Play mode when the RigidBody 2D Interpolate property is set to "Interpolate" or ... Read more

0
votes
Fixed

[UIR] Clear color isn't premultiplied before being applied

Package: UI Toolkit

-

Sep 11, 2020

-

Version/s: 1.0.0-preview.8

When specifying a clear color in the PanelSettings, the color is applied as-is. For example, we can specify (1,1,1,0.5) and this val... Read more

0
votes
Fixed

[ProBuilder] Samples reference LWRP instead of Universal RP

Package: Probuilder

-

Sep 05, 2019

-

Version/s: 4.1.0

One of the samples for the ProBuilder package is called "LWRP Support". This sample contains a Material that also references LWRP. B... Read more

0
votes
Fixed

Scripting Define Symbols list is overwritten on all platforms when chang...

-

Sep 27, 2022

-

Version/s: 2020.3.40f1, 2021.3.11f1

Steps to reproduce: 1. Create a new project 2. Navigate to Edit > Project Settings... > Player > Other Settings > Script Compilati... Read more

0
votes
Fixed

IL2CPP: 3D array access generates code which segfaults on iOS

Scripting

-

Feb 11, 2015

-

Version/s: 4.6.2p1

The attached project will, when built for iOS using IL2CPP, generate code which halts with EXC_BAD_ACCESS. Tested with Unity 4.6.2p1... Read more

0
votes
Fixed
0
votes
Fixed

Particle batching broken when using a Default Particle System

Shuriken

-

May 19, 2017

-

Version/s:

1) Add 2 particle systems 1b) Ensure both systems have different world positions 2) Make sure the game camera can see them both 3) P... Read more

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