Search Issue Tracker
[HDRP][AMD] Nullreference Exception thrown on setting any values in Full...
Nullreference Exception thrown on setting any values in Fullscreen Debug Mode Steps to reproduce: 1. Create a new Project with 3D T... Read more
Burst compilation error "BadImageFormatException: Expected reference typ...
How to reproduce: 1. Open the “Reproduce-BadImageFormat“ project 2. Enter the Play Mode 3. Observe the Console window Expected... Read more
An error "Please enable Daydream or Cardboard in Player Settings" shows ...
Reproduction steps: 1. Open the attached project; 2. Build project to device; Actual result: an error "Please enable Daydream or Ca... Read more
Transform Z position of GameObject is reset to 0 in Play mode when the R...
Transform Z position of GameObject is reset to 0 in Play mode when the RigidBody 2D Interpolate property is set to "Interpolate" or ... Read more
[UIR] Clear color isn't premultiplied before being applied
When specifying a clear color in the PanelSettings, the color is applied as-is. For example, we can specify (1,1,1,0.5) and this val... Read more
[ProBuilder] Samples reference LWRP instead of Universal RP
One of the samples for the ProBuilder package is called "LWRP Support". This sample contains a Material that also references LWRP. B... Read more
Scripting Define Symbols list is overwritten on all platforms when chang...
Steps to reproduce: 1. Create a new project 2. Navigate to Edit > Project Settings... > Player > Other Settings > Script Compilati... Read more
IL2CPP: 3D array access generates code which segfaults on iOS
The attached project will, when built for iOS using IL2CPP, generate code which halts with EXC_BAD_ACCESS. Tested with Unity 4.6.2p1... Read more
Particle batching broken when using a Default Particle System
1) Add 2 particle systems 1b) Ensure both systems have different world positions 2) Make sure the game camera can see them both 3) P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on AudioMixer::GetFMODChannelGroup when entering Play Mode in a specific project
- Prefabs with "Flags" enum properties result in "IndexOutOfRangeException" when trying to commit/revert
- The Camera first person mode in Cameras overlay is greyed out and not clickable when the Editor is restarted with the Game View focused
- Scene View doesn't select the Canvas when it's clicked with the View Tool
- Transform fields are impossible to edit when Inspector window is resized