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[URP][ShaderPreProcessor] Using Caching Preprocessor causes shader error...
Repro steps:1. Open attached project2. Make sure Project Settings -> Editor Caching Preprocessor (Experimental) is enabled3. Buil... Read more
[ECS] DOTS compiler bug error is thrown when subtracting from float3.zero
How to reproduce:1. Open the "ECSSampleRepro.zip" project2. Check the Console Expected result: No errors appear in the ConsoleActual... Read more
[Mac] Console window does not maintain focus when the status bar is repe...
How to reproduce:1. Create a new Unity project and make sure the layout does not have a Console window docked anywhere (it must be c... Read more
[Packman] Multiple assemblies with the same name from project and packag...
How to reproduce:1. Open attached project2. Observe Console window (if no errors are seen, proceed with the steps)3. In Project wind... Read more
SpriteShape throws Exception when Optimizing Points.
SpriteShape throws Exception when Optimizing Points. SpriteShape generates out of memory exceptions when optimizing points for certa... Read more
[URP][HDRP][Shader Graph]Remap node preview becomes pink when "In Min Ma...
Reproduction steps:1. Create a new project2. Create any Shader Graph3. Create a Remap Node and set the Min/Max value to 1 Expected r... Read more
Crash on Skybox::SetupSun when calling Camera.Render() in OnValidate()
How to reproduce:1. Open attached project "Case_1218663"2. Load Scene "demo_Island" Reproducible with: 2019.3.0b4, 2019.3.7f1, 2020.... Read more
[FrameDebugger] Camera Color property title in FrameDebugger is updated ...
The Camera Color property titles in FrameDebugger are updated constantly and hence difficult to read. Refer the attached video Steps... Read more
[URP] Shader.renderQueue does not return the correct value for shaders w...
How to reproduce:1. Open user-submitted project (renderpipeline_batchmode.zip)2. In the Menu bar select Test > Print Render Queue... Read more
Profile Analyzer - Marker Summary for 1 frame displays multiple identica...
How to reproduce:1. Download the user-submitted data capture(capture.pdata)2. Create a new Unity project3. Import the Profile Analyz... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used