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Animation interpolation is incorrect when using a Sync Layer
Reproduction steps: 1. Open the “Animator Bug project” Project 2. Open “Assets/Scenes/SampleScene.unity” Scene 3. In the Hierarch... Read more
VFX throws an error Shader Graph asset located here '' is missing when u...
How to reproduce: # Pull vfx-qa-ftp (link in the comments) # Switch to 14.x branch (2022.2) # Open project with 2022.2 and not... Read more
[XR] Tree Shadows in built in renderer are culled too early at edge of s...
This is a continuation of bug 1234785. The issue was improved but the shadows are still culling too early. I'm closing the other b... Read more
Reimporting a texture asset changes its meta files when using a custom t...
Reproduction steps: 1. Open the “textureimportertest” Project 2. In Project Window and select Assets/TileTextures right-click it a... Read more
Problem when using EditorGUILayout.EnumFlagsField with a non-ordered Fla...
Reproduction steps: 1. Open the “EditorHandleGizmoTest“ Project 2. Open the “Assets/Scenes/SampleScene.unity” Scene 3. Select the “G... Read more
Incorrect functions in the ".symbols.json" file when building for WebGL
Reproduction steps: 1. Open a new Unity Project 2. Switch to WebGL platform build 3. Change “Player Settings\Settings for WebGL\P... Read more
HDRI is seen from the inside of an object when using reflective surfaces
Reproduction steps: 1. Open project “IN-28095_HDRP Test 2” 2. Open scene “Cube Test w Pines“ 3. Enable “Mirrorted Cube” GameObje... Read more
Script Component is duplicated when dragging and dropping onto a GameObj...
How to reproduce: 1. Create a new project 2. Create a new Script 3. Select any GameObject in the Hierarchy 4. Drag and drop the ... Read more
[iOS] ARTracking frame delay occurs when using new input system tracked ...
How to reproduce: 1. Download and open the attached project 2. Build and deploy the project to iOS 3. Move the device around 4. ... Read more
VertexLit path is broken with Baked Lighting
Repro: # Open GFX test project scene 145 # Bake the scene using LightBaker # Observe broken vertex lit path Note: Conv... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type