Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
1
Found in
2019.3.0b4
2019.3.0f6
2020.1
2020.2
Issue ID
1218663
Regression
Yes
Crash on Skybox::SetupSun when calling Camera.Render() in OnValidate()
How to reproduce:
1. Open attached project "Case_1218663"
2. Load Scene "demo_Island"
Reproducible with: 2019.3.0b4, 2019.3.7f1, 2020.1.0b3, 2020.2.0a5
Not reproducible with: 2017.4.38f1, 2018.4.20f1, 2019.3.0b3
First lines of the stack trace:
0x00007FF7E3A4F823 (Unity) Skybox::SetupSun
0x00007FF7E3A41C1C (Unity) Skybox::RenderSkybox
0x00007FF7E3A206E8 (Unity) Camera::RenderSkybox
0x00007FF7E3A6D455 (Unity) DoRenderLoop
0x00007FF7E3A0F9CC (Unity) Camera::CustomRender
0x00007FF7E3A25915 (Unity) Camera::StandaloneCustomRender
0x00007FF7E3A1D2BB (Unity) CameraScripting::Render
0x00007FF7E48B1D5C (Unity) Camera_CUSTOM_Render
Notes:
1. Changing anything in the Scene seems to make the issue no longer reproducible
2. Exporting everything to a new project also makes the issue no longer reproducible
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Resolution Note (fix version 2020.1):
Fixed in: 2020.2.0a8
Resolution Note (fix version 2020.1):
Fixed in: 2020.1.0b9
Resolution Note (fix version 2019.3):
Fixed in: 2019.3.15f1