Search Issue Tracker
Won't Fix
Votes
1
Found in
2018.4
2019.3
2019.3.0f6
2020.1
2020.2
Issue ID
1230724
Regression
No
[Packman] Multiple assemblies with the same name from project and packages conflict
How to reproduce:
1. Open attached project
2. Observe Console window (if no errors are seen, proceed with the steps)
3. In Project window, open "BugReproducer" script
4. In Editor, observe the Console window
Expected result: no errors are thrown
Actual result: "PrecompiledAssemblyException: Multiple precompiled assemblies with the same name Newtonsoft.Json.dll included or the current platform. Only one assembly with the same name is allowed per platform. Assembly paths:
Assets/Packages/Newtonsoft.Json.dll" is thrown
Reproducible with: 2018.4.20f1, 2019.3.7f1, 2020.1.0b3, 2020.1.0a4
Could not test with: 2017.4 (no errors but package manager is not implemented)
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
KislunA
Apr 16, 2021 17:18
May be this is relevant: https://forum.unity.com/threads/conflict-between-assets-newtonsoft-and-packagemanagers-newtonsoft.843898/
Lynxed
Jul 27, 2020 06:54
Will there be any comment on this at all?