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Fixed
Fixed in 2022.3.11f1, 2023.1.17f1, 2023.2.0a22
Votes
0
Found in
2022.2.21f1
2023.1.0b17
2023.2.0a17
2023.3.0a3
Issue ID
UUM-36588
Regression
No
StoredGraphicsBuffer::GetGfxBufferID crash when using vfx with combined mesh
How to reproduce:
# Download attached project in comments
# Open scene VFXCrash and Enter PlayMode
# Press 1 on keyboard
Crash:
#0 0x0000010cab1616 in StoredGraphicsBuffer::GetGfxBufferID(VFXValueContainer const*) const
#1 0x0000010cafad92 in void VFX::CastVFXValueParam<VFXComputeUniformUploader, VFXExpressionValueWrapper>(VFXComputeUniformUploader&, VFXExpressionValueWrapper&, VFXValueType)
#2 0x0000010cafa96d in void VisualEffect::ProcessUniforms<VFXComputeUniformUploader>(VFXComputeUniformUploader&, dynamic_array<VFXMapping, 0ul> const&) const
#3 0x0000010cad42a7 in void VisualEffect::PrepareTask<VFXComputeUniformUploader>(VFXComputeUniformUploader&, VFXTaskDesc const&, bool) const
#4 0x0000010cad4191 in VisualEffect::Dispatch(VFXTaskDesc const&, math::int2_storage, RenderingCommandBuffer*, bool) const
#5 0x0000010ca9804e in VFXParticleSystemBatchData::BatchInitCommand(void*)
#6 0x0000010cab9ef4 in VFXManager::ProcessCommandList(VFXFrameData&)
#7 0x0000010caba973 in VFXManager::Update()
#8 0x0000010cab5804 in VFXManager::InitializeClass()::PostLateUpdateVFXUpdateRegistrator::Forward()
Tested with: 2023.1.0b16 MacOS 12.6.6
Note: The script that's using the combined mesh can be found in Scene object "PlayerAlchemist" called "AuraController"
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