Search Issue Tracker
Fixed in 4.1.3
Votes
0
Found in [Package]
4.1.1
Issue ID
1246133
Regression
No
[2d] [Sprite Shape] Error occurs when unselecting Cache Geometry for Sprite Shape prefab
[2d] [Sprite Shape] Error occurs when unselecting Cache Geometry for Sprite Shape prefab
Steps to Repro:
1. create sprite shape shape that uses Cache Geometry
2. make the sprite shape into a prefab
3. select sprite shape prefab and Edit Spline in Inspector
4. uncheck Cache Geometry
The following error appears:
Destroying assets is not permitted to avoid data loss.
If you really want to remove an asset use DestroyImmediate (theObject, true);
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
Note: The error does not occur when editing prefab in the Prefab Editor
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector's custom tooltip is displayed incorrectly when the name is truncated in UI toolkit
- Crash on ScriptableRenderLoopDraw when rendering a specific VFX in Play Mode
- The script is not renamed in the Project window when renaming and a compilation Error is present
- Average FPS in Play Mode degradation on a newly created BiRP project when it's upgraded from 2020.3.48f1 to a newer Editor version
- DecoratorDrawer indentation is incorrect when it is called with EditorGUI
Add comment