Search Issue Tracker
Fixed in 1.2.0
Votes
1
Found in [Package]
1.0.0
Issue ID
1232705
Regression
Yes
[Input system] OnPointerExit is not triggered when a UI element interrupts a mouse hover
How to reproduce:
1. Open the attached input_report.zip project
2. Open the SampleScene and enter the Play mode
3. In the Game view drag your mouse on the circle top right corner
4. When the orange pop up appears press on it without moving the mouse
Expected: The orange pop up disappears
Actual: The orange pop up doesn't disappear until the mouse is moved (see the repro.mov attached)
Reproducible with: 2019.3, 2020.2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Manual reference page for Grid Selection is missing
- Awaitable.NextFrameAsync causes GC Alloc 0.7 KB when using CancellationToken
- Prefab "Overrides" list item popups are overridden when navigating with keyboard arrow keys
- Alpha Tolerance setting does not affect generated outlines when generating Custom Physics Shape in the Sprite Editor
- The information/help message section misses a margin in the "Profiler" window
Resolution Note (fix version 1.2.0):
Fixed in: 1.2.0 (2019.4.31f1)