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Won't Fix
Votes
0
Found in
6000.0.52f1
Issue ID
UUM-110344
Regression
Yes
The drawing priority of the Camera flickers when using a Camera stack
Reproduction steps:
1. Open the attached “IN-104921” project
2. In the “Build Settings” window, enable “Development Build”
3. Build and Run the Android Player
4. Observe the Player
Expected result: No screen glitching can be seen
Actual result: Some artifacts appear once every couple of minutes
Reproducible with: 2023.3.0a8, 6000.0.52f1
Not reproducible with: 2022.3.64f1, 2023.3.0a7, 6000.1.9f1, 6000.2.0b7
Reproducible environments: macOS 15.5
Not reproducible environments: No other environments tested
Reproducible with these devices:
VLNQA00460 - Google Pixel 6 (Pixel 6), CPU: Google Tensor (Whitechapel), GPU: Mali-G78, OS: 14
Reporter’s info - Pixel 6 (OS: 15)
Reporter’s info - Pixel 6 (OS: 14)
Reporter’s info - Pixel 3 XL (OS: 12)
Not reproducible with these devices:
VLNQA00521 - Galaxy S22 Ultra USA (SM-S908U), CPU: Snapdragon 8 Gen 1 (SM8450), GPU: Adreno 730, OS: 14
VLNQA00403 - Galaxy Z Flip3 5G (SM-F711B), CPU: Snapdragon 888, GPU: Adreno 660, OS: 11
VLNQA00372 - Galaxy S21 5G (SM-G991U), CPU: Snapdragon 888, GPU: Adreno 660, OS: 12
Reporter’s info - Pixel 6 (OS: 13)
Note:
- According to the reporter, the issue does not occur if one of the following conditions are met:
a) Disable Development Build
b) Enable Post Processing for any camera
c) Draw using a single base camera without using the camera stack
d) Fix the frame rate to 30 or below
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Resolution Note:
The issue was tested using the provided APK on the following devices:
- Google Pixel 7a (Android 14)
- Google Pixel 5 (Android 14)
The issue could not be reproduced on either device. Additional testing was performed using the latest 6000.0.X LTS version and a custom-built APK following the provided steps, but the problem did not occur.
As the behavior appears to be specific to version 6.0 and certain devices, the recommended fix is to use the provided UIOverlayFix.cs script or upgrade to the latest Unity version (6.2 or later).