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Under Consideration for 6000.0.X

Votes

0

Found in

6000.0.52f1

Issue ID

UUM-110344

Regression

Yes

The drawing priority of the Camera flickers when using a Camera stack

-

Reproduction steps:
1. Open the attached “IN-104921” project
2. In the “Build Settings” window, enable “Development Build”
3. Build and Run the Android Player
4. Observe the Player

Expected result: No screen glitching can be seen
Actual result: Some artifacts appear once every couple of minutes

Reproducible with: 2023.3.0a8, 6000.0.52f1
Not reproducible with: 2022.3.64f1, 2023.3.0a7, 6000.1.9f1, 6000.2.0b7

Reproducible environments: macOS 15.5
Not reproducible environments: No other environments tested

Reproducible with these devices:
VLNQA00460 - Google Pixel 6 (Pixel 6), CPU: Google Tensor (Whitechapel), GPU: Mali-G78, OS: 14
Reporter’s info - Pixel 6 (OS: 15)
Reporter’s info - Pixel 6 (OS: 14)
Reporter’s info - Pixel 3 XL (OS: 12)

Not reproducible with these devices:
VLNQA00521 - Galaxy S22 Ultra USA (SM-S908U), CPU: Snapdragon 8 Gen 1 (SM8450), GPU: Adreno 730, OS: 14
VLNQA00403 - Galaxy Z Flip3 5G (SM-F711B), CPU: Snapdragon 888, GPU: Adreno 660, OS: 11
VLNQA00372 - Galaxy S21 5G (SM-G991U), CPU: Snapdragon 888, GPU: Adreno 660, OS: 12
Reporter’s info - Pixel 6 (OS: 13)

Note:
- According to the reporter, the issue does not occur if one of the following conditions are met:
a) Disable Development Build
b) Enable Post Processing for any camera
c) Draw using a single base camera without using the camera stack
d) Fix the frame rate to 30 or below

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