Search Issue Tracker
Fixed
Fixed in 6000.0.54f1, 6000.1.13f1, 6000.2.0b11, 6000.3.0a2
Votes
0
Found in
6000.0.51f1
6000.1.9f1
6000.2.0b7
6000.3.0a1
Issue ID
UUM-110337
Regression
Yes
Monospaced Fonts do not maintain a fixed width when using the Bold variants
How to reproduce:
1. Open the attached “IN-105234” project
2. Open the “SampleScene” Scene
3. Observe the text in the Game view
Expected result: The bold text has the same spacing as the regular text
Actual result: The bold text has larger spaces in-between letters
Reproducible with: 2023.1.0a20 (88c767dfc7b6), 6000.0.51f1, 6000.1.9f1, 6000.2.0b7, 6000.3.0a1
Not reproducible with: 2022.3.63f1, 2023.1.0a19
Reproduced on: Windows 10 (user reported), Windows 11
Not reproduced on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Resolution Note (fix version 6000.3.0a2):
Fix fallback font weight for Roboto-Mono in IMGUI
Resolution Note (fix version 6000.2.0b11):
Fix fallback font weight for Roboto-Mono in IMGUI
Resolution Note (fix version 6000.1.13f1):
Fix fallback font weight for Roboto-Mono in IMGUI
Resolution Note (fix version 6000.0.54f1):
Fix fallback font weight for Roboto-Mono in IMGUI