Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2019.2.0a7
2019.3.12f1
2020.2
Issue ID
1244003
Regression
Yes
"Handles.Repaint called outside an editor OnGUI" error is thrown when folding out an Avatar Mask's Node Name property
How to reproduce:
1. Open the attached project
2. In the Project Window, select the Avatar Mask Asset
3. In the Inspector, click the foldout arrow on the Transform
4. Click the Node Name foldout arrow continuously with ALT/option key
Expected result: No errors are thrown
Actual result: "Handles.Repaint called outside an editor OnGUI" error is thrown randomly
Reproducible with: 2019.2.0a7, 2019.3.14f1, 2020.1.0b9, 2020.2.0a11
Not reproducible with: 2017.4.40f1, 2018.4.23f1, 2019.2.0a6
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Resolution Note (fix version 2020.2):
Fixed in Unity 2020.2.0a13