Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2018.4
2019.3.9f1
2020.2
Issue ID
1236681
Regression
No
[Linux] Scene view navigation functionality does not adjust properly when Ctrl and Alt keys are swapped
Reproduction steps:
1. Install and open Gnome Tweaks
2. Select the Keyboard & Mouse tab on the left side
3. Click on the Additional Layout Options button
4. Under "Ctrl position" choose "Swap Left Alt with Left Ctrl"
5. Open a new or an existing Unity project
6. Press and release the physical Ctrl key (which now behaves as Alt)
7. Observe the Hand tool button
Expected result: The Hand tool behaves as normal and, after releasing the physical Ctrl key, it returns from Orbit mode to Move mode
Actual result: The Hand tool stays in Orbit mode as if the Alt key is being held
Reproducible with: 2018.4.23f1, 2019.3.13f1, 20202.1.0b9, 2020.2.0a11
Notes:
- Additionally, after Ctrl and Alt are switched, pressing and holding the physical Alt key still changes the Hand tool to Orbit mode
- When the Hand tool is stuck in Orbit mode after pressing the physical Ctrl key, pressing the Alt key switches the mode back to Move
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Setting ArticulationBody.collisionDetectionMode at runtime via script to Discrete does not work if its being set from Continuous
- [iOS] Crash on ScriptingGCHandle::Acquire when calling RequestUserAuthorization without using yield for pending authorization
- Particle is not visible in RenderTexture when Renderer's material is set to Default-Particle and Camera's BG Alpha is set 0
- OnTriggerExit is not called when GameObject leaves Trigger through reparenting
- [Physics] Character Joint jumps around when following Kinetic Rigidbody
Resolution Note (fix version 2020.2):
Fixed keyboard modifiers from being incorrectly munged while moving between editor windows.