Search Issue Tracker
Fixed in 5.2.0
Votes
0
Found in
5.2.0b2
Issue ID
713516
Regression
No
[Firefox] WebGl Crashes on bundle downloading
-e: the repro project fails with a "too much recursion" error in Firefox but works fine in Chrome
-repro (only works on windows):
--create a .aws folder inside C:\Users\<username>\
--open attached project
--switch platform to WebGL
--use the menu LgOctEngine->Builder->BuildTarget_WebGL->dev server
--it lets you open a browser at the end to run the thing
---add "&forceGL=1" to the link if you have a webplayer installed
--login FB using the credentials below
--open console
--NOTICE when using Firefox it errors with "too much recursion"
--user comment: it runs fine off s3 directly without the facebook iframe
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment