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Fixed in 5.2.1

Votes

0

Found in

5.1.2f1

Issue ID

713977

Regression

Yes

OpenSceneAdditive no longer works 100% during play sessions

Asset Loading

-

How to reproduce:

1. Open attached project
2. Open scene CodingJar/AdditiveScenes/Test Scenes/Load Main Level.unity
3. Play the scene
4. Press the 'Esc' key
- This should load another scene additively
- It does, however the scene is not loaded completely and this error is thrown:
!(GetPersistentManager ().IsStreamLoaded (pathName) && !GetPersistentManager ().HasMemoryOrCachedSerializedFile (pathName))
UnityEditor.EditorApplication:OpenSceneAdditive(String)

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