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ShaderGraph produces <1 Alpha in Opaque mode when Alpha Clipping is enabled
How to reproduce: 1. Open the attached project “URP_Alpha” 2. Open the “SampleScene” scene 3. Observe the Game View Expected r... Read more
[SRP UI] Additional properties get highlighted during playmode
Very minor issue, but clarified with UX to be sure it's a bug. HDRP and URP Repro: 1) Open any HDRP project 2) Select the D... Read more
[Linux] Crash on d_print_comp_inner when opening "Karting Microgame" tem...
Reproduction steps: 1. Create a project using the “Karting Microgame” template 2. Open the project Expected result: The project... Read more
[HDRP] Volume curves have impact even if they are disabled
Repro: 1) Add volumetric clouds to any scene. 2) Adjust the Erosion curve 3) Disable the property Expected result: ... Read more
[Volumes] Revert property doesn't work on AnimationCurves parameters.
Repro: 1) Add exposure to any HDRP project 2) Switch mode to Curve Mapping 3) Change any curve parameter 4) Right click-... Read more
[HDRP] Volumetric clouds Erosion curve name is misleading
We have 2 similarly named properties: * Erosion Factor - controls small details on the edges of the clouds * Erosion Curve - con... Read more
Icons get replaced by blue squares when opening Package Manager
Reproduction steps: 1. Create a new project 2. Open Window → Package Manager Expected result: There are no blue squares in the ... Read more
Package Manager doesn't show packages under the "Custom" tab when the pa...
Reproduction steps: 1. Open the attached project “PackagesIssue” 2. Open Window → Package Manager Expected result: The local packag... Read more
ObjectDisposedException is thrown when resizing an array drawn in a cust...
Reproduction steps: 1. Open the “My project“ project 2. Select the “another-behaviour“ GameObject 3. Set the “Behaviours” array s... Read more
Can't put the cursor on last character of a line
*Summary:* Use a multiline TextField with WordWrap enable. *Extra Notes:* The cursor is positioned using the origin of the corr... Read more
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