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Crash when importing the Mecanim Example scenes
Steps to reproduce : - try to import the Mecanim Example Scenes from the Asset Store and Unity will crash *Note : Regression from ... Read more
[WebCamTexture] Calling WebCamTexture.videoVerticallyMirrored before the...
To Reproduce: 1. Run the attached project in editor, it works fine. 2. Deploy to device, it immediately crashes in WebCamTexture.vi... Read more
heroup: achievements popup not shown
-e: see title. before 4.6.6f2 it would show up after login -repro: --Sign up an account and/or log in at https://www.heroup.com/log... Read more
[Webplayer] badly named editor option
-e: the "Offline Deployment" gives people the impression that such a build would run offline while it only stops using the online ve... Read more
Packer.GetTexturesForAtlas returned textures are not readable
How to reproduce: 1. Open attached project 2. Open scene Scenes/Repro.unity 3. Play the scene - Note the error in the console: Tex... Read more
[Asset Import] Timestamps and assets maps out of sync and crashing afte...
Reproduction steps: 1. Open the attached project 2. Open the Assets folder in File Explorer/cmd/bash 3. Rename folder a to b and a.m... Read more
[AssetBundles] Bundle build hash check does not take subplatform / Graph...
When building asset bundles, Unity checks if they need to be rebuilt. But it seems that it does not take active build subtarget (e.g... Read more
[InputManager] Positive/Negative button's tooltips are inverted
Steps to reproduce: 1. Open a project 2. Edit -> Project Settings -> Input 3. Hover mouse over any [Negative|Positive] Button field ... Read more
[ PropertyDrawer ] Custom foldout on one element of an array affects eve...
Reproduction steps: 1. Open attached project 2. Open scene "Test" 3. Select GameObject "Demo" 4. In the Inspector find "Test Array"... Read more
uGUI stops working after using Stylus on Note4
UI Components built with the new UI do not respond to the touched of fingers after using stylus. They do respond before using stylus. Read more
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