Search Issue Tracker
Fixed
Votes
1
Found in
Issue ID
710321
Regression
No
SyncList callbacks have inconsistent timing.
The callbacks for SyncLists for the local client on the host have inconsistent timing in regard to the actual operation. The callbacks should be consistently either before or after the operation - and be the same a the callbacks on remote clients.
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Morgenstern_1
Aug 12, 2015 10:32
Does anyone know what patch fixed this issue? I've searched the patch notes to no avail. We're still experiencing it in 5.1.2f1.
Zullar
Jul 07, 2015 18:54
Code to replicate bug
http://forum.unity3d.com/threads/synclistint-callback-for-op_set-does-not-have-access-to-new-value.339029/