Search Issue Tracker
By Design
Votes
0
Found in
5.1.1p2
Issue ID
708708
Regression
Yes
Packer.GetTexturesForAtlas returned textures are not readable
How to reproduce:
1. Open attached project
2. Open scene Scenes/Repro.unity
3. Play the scene
- Note the error in the console: Texture 'SpriteAtlasTexture-SpriteSheet-64x32-fmt12' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field
- Preview image (screenshot) is not available after capturing snapshot in Memory Profiler
- Crash on UNITY_FT_Stream_ReadAt when changing TMPro properties after unloading an AssetBundle
- Particles spawn at the same position when using raw byte address buffer in VFX Graph
- Decal Shader Graph - Custom vertex interpolators are always 0
Add comment