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[Backport] Adding previously missing shader include does not reimport de...
Steps to reproduce: 1. Open the attached project "T1406811_ShaderDependency.zip". It contains an unlit shader an a Foo.cginc file. ... Read more
Android IL2CPP build fails when the project contains native plugins that...
*Steps to reproduce:* 1. Open the attached user's project "AndroidNdkApiLevel26.zip" 2. Make sure that Android is selected as the ... Read more
"Open Reference For Grid Selection" help button opens non existing page
How to reproduce: 1. Open the attached project "IN_21788" 2. Open “SampleScene” Scene 3. Select "Grid" GameObject and open Tile P... Read more
Crash on AwakeFromLoadQueue::InvokePersistentManagerAwake when opening a...
How to reproduce: # Open the user attached “repro-project” project # Observe crash Reproducible with: 2021.2.0a17, 2021.2.19f... Read more
Crash on MainMessageLoop when importing Assets
Reproduction steps: 1. Create a new project 2. Open Window > Package Manager 3. Import Oculus Integration asset from Asset Stor... Read more
Ray Trace Shader stops working when using multiple "RayTracingShader.Set...
How to reproduce: 1. Open the attached project “RayTraceBug.zip“ 2. Open Scene “SampleScene“ (Assets/Scenes) 3. Enter Play Mode ... Read more
VFX particles with "Bounds Mode" option set to "Automatic" not showing u...
How to reproduce: 1. Open the attached user project “Lite.zip“ 2. Enter Play Mode Expected result: Rain particles are visible ... Read more
Crash on Scripting::ScriptingWrapperFor(Object*) when opening project
Reproduction steps: 1. Open the attached project ("IN-24039_Reproduction") Expected result: The Editor opens the project up Act... Read more
[Android] Visual Effects aren't rendered when building for Snapdragon 86...
How to reproduce: 1. Open the attached “In-21781_VFXGraphTest.zip“ project 2. Build and Run the “SampleScene“ Scene for Android 3... Read more
No fields for enum values in Shader Graph when float property Mode is se...
Reproduction steps: 1. Open user’s attached project 2. Open Assets/MyShader Shader Graph 3. Select MyEnum property and in Mode se... Read more
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