Search Issue Tracker
Fixed in 5.2.0
Votes
0
Found in
Issue ID
709286
Regression
No
[AssetBundles] Bundle build hash check does not take subplatform / GraphicsAPIs into account in AssetBundleHashesEqual
When building asset bundles, Unity checks if they need to be rebuilt. But it seems that it does not take active build subtarget (e.g. android texture compression formats) or player settings Graphics APIs into account when computing the hashes.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Palette Settings link to the documentation isn’t working
- "Type Options" and "Node Library" dropdowns do not open when clicked on the title
- Public char variables uneditable in Inspector when project setting "Use IMGUI Default Inspector" is enabled
- IAP Listener component’s list titles go out of bounds when resizing the Inspector window horizontally
- Selected Camera sublayer blends with highlight color in Graphics Compositor window when Editor theme is set to Light
Add comment