Search Issue Tracker
Fixed in 5.2.0
Votes
0
Found in
Issue ID
709286
Regression
No
[AssetBundles] Bundle build hash check does not take subplatform / GraphicsAPIs into account in AssetBundleHashesEqual
When building asset bundles, Unity checks if they need to be rebuilt. But it seems that it does not take active build subtarget (e.g. android texture compression formats) or player settings Graphics APIs into account when computing the hashes.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment