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Fixed in 5.2.0

Votes

0

Found in

Issue ID

709286

Regression

No

[AssetBundles] Bundle build hash check does not take subplatform / GraphicsAPIs into account in AssetBundleHashesEqual

Asset Loading

-

When building asset bundles, Unity checks if they need to be rebuilt. But it seems that it does not take active build subtarget (e.g. android texture compression formats) or player settings Graphics APIs into account when computing the hashes.

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