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Fixed in 5.2.0
Votes
0
Found in
Issue ID
709286
Regression
No
[AssetBundles] Bundle build hash check does not take subplatform / GraphicsAPIs into account in AssetBundleHashesEqual
When building asset bundles, Unity checks if they need to be rebuilt. But it seems that it does not take active build subtarget (e.g. android texture compression formats) or player settings Graphics APIs into account when computing the hashes.
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