Search Issue Tracker
By Design
Votes
0
Found in
5.1.0f3
Issue ID
704351
Regression
No
iOS multiple displays are not working
How to reproduce:
1. Open attached project
2. Open scene Test.unity
- Scene contains a script which checks if multiple displays are supported in the current configuration
3. Play the scene
- Notice the log outputs "False" for Display.MultiDisplayLicense() and "1" for Display.displays.Length
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene Views breaks and errors are spammed in the Console when the Game view is shrunk vertically to the minimum, and the Aspect Ratio is 16:9 or 16:10
- Slider Fill Area disappears after undoing “Set Native Size” change
- Crash with multiple stack traces when playing video on a render texture with low-end graphics devices
- Circle handle of the Game view scale slider bar disappears when the scale is set to 1x
- Asset Bundles non-deterministic behavior with CRCs and hash when a video has Transcoding enabled and Sprite Atlas has an override option enabled
Add comment