Search Issue Tracker
By Design
Votes
0
Found in
5.1.0f3
Issue ID
704820
Regression
No
[NavMesh] Not walkable plane under walkable one causes not walkable region on walkable mesh
Steps to reproduce:
1. Open attached project
2. Open scene "navtest"
3. Notice that "navtest > c(1)" is not walkable mesh. Others are walkable.
4. Bake NavMesh and notice that instead of one, we are given two separate NavMeshes.
Note: Setting Navigation voxel size to 0.025 fixes this issue. Moving c(1) in Y axis (setting value to 13.8, for example) so that space between floor and wall segment, which is under door, would increase also fixes this issue (picture attached).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment