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Crash selecting Scripting Backend in standalone Player Settings
To reproduce: 1. Open editor 2. Open Player Settings 3. Selec PC, Mac & Linux tab 4. Click on Scripting Backend and select Mono2x ... Read more
[AABB] error is given when object scale is 0
Steps to reproduce: 1. Open attached "AnimationCurveTest.zip" project 2. Open "Scenes/scene1" scene 3. Select "effect_anger_005 > e... Read more
[System.Flags] enums and EditorGUILayout.EnumMaskField is not handled pr...
Setting up custom [System.Flags] enums and then trying to use them with EditorGUILayout.EnumMaskField does not yield expected result... Read more
[Documentation] TextureImporter docs are not informative about max textu...
documentation for TextureImporter is vague on max texture size http://docs.unity3d.com/Manual/class-TextureImporter.html "Note that... Read more
When the size of the text is bigger than the height of the input field, ...
Steps to reproduce: 1. Open the attached project 2. Open 'First' scene 3. Notice that the height of the second Input Field is 28 pi... Read more
OSX Standalone Player using -batchmode command line argument uses up abo...
How to reproduce: 1. Open attached project 2. Open scene main.unity 3. Build to OSX Standalone 4. Run the standalone build with the... Read more
[DX11] Change the scale of an object at runtime affects it's colour
>Vector3 newShadowScale = new Vector3(GetShadowWidth (), GetShadowHeight (), 0f); Scale of 0 (Z component) doesn't make sense and i... Read more
Editor setting "Virtual Reality Supported" effects Standalone build sett...
To reproduce: 1.Open attached project. 2.Check Editor settings, notice that "Virtual Reality Supported" is enabled. 3.Try to build p... Read more
A way to dynamically update Text.text
Dynamically updating the Text.text property especially if it's done every frame (for example when trying to crate a 'typewriter' eff... Read more
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