Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.1.0f3
Issue ID
704111
Regression
Yes
[SphereCollider] Surface normal on hit is inversed
Steps to reproduce:
1. Open attached project "SphereColliderBug-12June2015.zip"
2. Open "SphereColliderBugScene" scene
3. Press play and make sure that "Gizmos" are enabled
4. Press and hold right arrow key on keyboard to move "SimplePlayerObject"
5. Move over both of the spheres and notice inconsistency in surface normal directions (attached inconsistency.gif).
Note: normal of collision with SphereCollider seems to be inversed compared to collision with CapsuleCollider. I have also attached 4.6 project where this inversion isn't present (SphereColliderTest4.zip).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Default and Result encoding properties have blank dropdowns by default when opening the Unity Version Control Settings
- Crash on "StoredGraphicsBuffer::GetGfxBufferID" when activating VFX via extention of Activation Track in Timeline window
- [Linux] Stack trace file path and line number information is missing when IL2CPP Stacktrace Information is set to "Method Name, File Name, and Line Number"
- Warnings due to obsolete Object.FindObjectsByType<T> usage and [SerializeReference] are logged when opening the Netcode for Entities setup scene
- Non-standard pointers cannot change Inspector values with arrow controls when crossing Inspector area
Add comment