Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.1.0f3
Issue ID
704111
Regression
Yes
[SphereCollider] Surface normal on hit is inversed
Steps to reproduce:
1. Open attached project "SphereColliderBug-12June2015.zip"
2. Open "SphereColliderBugScene" scene
3. Press play and make sure that "Gizmos" are enabled
4. Press and hold right arrow key on keyboard to move "SimplePlayerObject"
5. Move over both of the spheres and notice inconsistency in surface normal directions (attached inconsistency.gif).
Note: normal of collision with SphereCollider seems to be inversed compared to collision with CapsuleCollider. I have also attached 4.6 project where this inversion isn't present (SphereColliderTest4.zip).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] [Metal] Tiled artefacts when using DRS
- [HDRP] Empty template starts with incorrect Physically Based Sky ground
- Big chunk of "Untracked" memory in the Memory Profiler screenshot when a custom .obj file is loaded while in Play Mode
- Video contains artifacts when played in the Video Preview section in the Inspector Window
- UI Toolkit Slider "Fill" option doesn't invert when "Inverted" option is selected
Add comment