Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.1.0f3
Issue ID
704111
Regression
Yes
[SphereCollider] Surface normal on hit is inversed
Steps to reproduce:
1. Open attached project "SphereColliderBug-12June2015.zip"
2. Open "SphereColliderBugScene" scene
3. Press play and make sure that "Gizmos" are enabled
4. Press and hold right arrow key on keyboard to move "SimplePlayerObject"
5. Move over both of the spheres and notice inconsistency in surface normal directions (attached inconsistency.gif).
Note: normal of collision with SphereCollider seems to be inversed compared to collision with CapsuleCollider. I have also attached 4.6 project where this inversion isn't present (SphereColliderTest4.zip).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window
- [Silicon] Freeze/crash on BrotliDecoderDecompressStream when using System.IO.Compression.BrotliDecoder.TryDecompress
Add comment