Search Issue Tracker
Won't Fix
Votes
0
Found in
2020.3.45f1
2021.3.19f1
2022.2.7f1
2023.1.0b4
2023.2.0a2
Issue ID
UUM-27004
Regression
No
Version control identifying icons are low resolution and do not scale
1. Open any project and set-up Plastic SCM
2. Create a workspace for the project
3. Create a new Asset in Project Browser
4. Use the Project Browser view size slider
5. Observe the Icon on top of the newly created asset
Actual result: The Plastic SCM Icons are low resolution, are not vector based, do not scale
Expected result: The icons scale together with Asset icons
Reproducible with: 2.0.0 (2020.3.45f1, 2022.2.7f1, 2021.3.19f1, 2023.1.0b4, 2023.2.0a2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note:
Icons have been improved and now they look better