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Crash on GetCompiledComputeShaderCode when clicking "Show compiled code"...
How to reproduce: 1. Open the attached "fp16Test" project 3. In the Project window, select "NewComputeShader" 4. In the Inspector wi... Read more
[PackageManager] Tooltips are missing in Package Manager window
Tooltips are missing in Package Manager window for Refresh list, Manual Resolve Add package button, Sort and Packages type tab Step... Read more
[Mobile] ConcurrentBag.TryTake() throws exception in IL2CPP build
Reproduction steps: 1. Open the attached project "case_1230447-ConcurrentBagIssue-2020.1.zip" 2. Build on Android platform (IL2CPP) ... Read more
Images are not recognized by the Editor when Images are directly added ...
Steps to reproduce: 1. Open the attached project "Case_1226977" 2. Navigate to Project -> Assets ->StreamingAssets 3. Notice Image A... Read more
DCC Inspector selected tab text highlighter is overly saturated
How to reproduce: 1. Open the attached project 2. Select the "kiki_v39_base 1" model and observe its Inspector (The top tab buttons)... Read more
NullReferenceException thrown when selecting multiple model assets and h...
How to reproduce: 1. Open the attached project 2. Select the "kiki_v39_base 1" model and make sure its Inspector is set to the "anim... Read more
[Speedtree] Regenerate Materials option distorts Speedtree Material's Sh...
Clicking on the 'Regenerate Materials" option distorts the Speedtree Model's Shaders and Meshes at different LOD levels especially B... Read more
[Profiling] Text in editor gets distorted when frames are selected using...
When Up & Down arrow keys from Frame Debugger are selected then the text from the whole editor gets distorted, refer to the attached... Read more
URP Camera prefab fields (Render Type, Renderer, Background Type) are no...
How to reproduce: 1. Open the attached 'project-1230082.zip' project 2. Open the 'GameObject' prefab in Edit mode 3. Select the 'Mai... Read more
Entity System stops to work when the class name exceeds 37 characters
How to reproduce: 1. Open the attached project's "case_1226638-Project.zip" Scene labeled "Scene" 2. Enter the Play Mode 3. Observe ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL