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[SerializeReference] "System.Object" Serialize Reference and Data lost a...
Reproduction steps:1. Open the "1204105" project2. In the Project window right-click -> "Create" -> "Container"3. In the Inspe... Read more
[Oculus Quest Runtime v12] XR SDK Black Screens after sleep
Reproable in TestingGround, 2019.3.0f3 + Oculus XR Plugin 1.1.2, Quest runtime V12 (V11 does not reproduce the issue), OVRPlugin 1.4... Read more
Editor freeze when selecting two Scriptable Objects with Serialized Refe...
Steps to reproduce:1. Open User-supplied project2. In the Project window, select two Scriptable Objects Expected: Editor doesn't fre... Read more
[Editor] One Column project view layout could also display selected file...
How to reproduce:1. Create and open a new project2. Make sure that One Column Layout is selected in the Project window3. In the Proj... Read more
[Android] Crash with "GSL MEM ERROR: kgsl_sharedmem_alloc ioctl failed" ...
The texture gets missing following with a crash "GSL MEM ERROR: kgsl_sharedmem_alloc ioctl failed" on Adreno GPU devices Steps to re... Read more
NullReferenceException errors are thrown when Instantiating a ProBuilder...
Steps to reproduce:1. Open user's attached project "RoyalCommanders.zip"2. Build the scene "SoloTest" with developers build3. Press ... Read more
Editor crashes on ReserializePref after deleting a prefab using AssetDat...
How to reproduce:1. Open the user's attached "DeletePrefabCrash.zip" project2. Drag and drop any object from the Hierarchy window to... Read more
[Perforce] Fatal crash when using Provider.Revert on unchanged scenes an...
How to reproduce:1. Add the attached repro project to your preferred remote workspace and open it2. Connect it to Perforce3. Submit ... Read more
Performance drop when Canvas has multiple grids
Steps to reproduce:1. Open user's attached project "Sudoku 2020_2019.2.zip"2. Open scene "Game"3. Build it on Android4. Launch the a... Read more
HDRP - Selection and mouse movement causes baking to continually trigger.
Steps to reproduce- git clone git@github.cds.internal.unity3d.com:johncrowe/performance-office.git -b flashing_selection- Loaded Off... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used