Search Issue Tracker
Feature Request
Feature Request in 2023.1.X
Votes
0
Found in
2023.1.0b3
Issue ID
UUM-27021
Regression
No
Shortcuts: "Create Profile" window is too big accordingly to its content
Steps to reproduce:
- Create a project
- Go to menu "Unity" -> "Shortcuts"
- Verify, that "Shortcuts" window opens
- In profile drop-down menu select "Create New Profile"
- Observe "Create profile" window
Expected result: Size of the window must correspond to the amount of content it presents .
Actual Result: Window is too big. Added screenshot in the "Attachments" section.
Reproducible with: 2023.2.0a2, 2023.1.0b3, 2022.2.7f1, 2021.3.19f1, 2020.3.45f1.
Tested on MacOS Monterey, Version 12.6.2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
As this is non-default modal window behavior, and minor feature - stacking it under Shortcut Manager improvements.
Resolution Note (2023.1.X):
As this is non-default modal window behavior, and minor feature - stacking it under Shortcut Manager improvements.