Search Issue Tracker
Fixed
Fixed in 2023.1.0b8, 2023.2.0a5
Votes
0
Found in
2023.1.0b4
2023.2.0a2
Issue ID
UUM-27023
Regression
Yes
The "GPU Usage" module shows no info when Profiler recording is enabled
Reproduction steps:
1. Open the attached “Test Project” project
2. Open the “Egyptian_Temple/DEMO” Scene
3. Enter Play Mode
4. Open the Profiler window
5. Add the “GPU Usage” module in the Profiler
6. Start recording and end it after a few seconds
7. Press on the “GPU Usage” Frame Chart in any frame
Expected result: “GPU Usage Detail Panel” Hierarchy shows “Total”, “DrawCalls” and “GPU ms” with some values
Actual result: “GPU Usage Detail Panel” Hierarchy shows “Total”, “DrawCalls” and “GPU ms” with 0.0
Reproducible with: 2023.1.0b1, 2023.1.0b4, 2023.2.0a2
Not reproducible with: 2020.3.45f1, 2021.3.18f1, 2022.2.7f1, 2023.1.0a26
Reproducible on: Windows 10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Vulkan] Release memory after deleting image
- Referred style sheet stays dirty after saving when using the UIBuilder
- The Height map Amplitude is not working when using HDRP/LayeredLit
- Crash on internalABP::BoxManager::prepareData when entering Play Mode
- Crash at "UnityEngine.Object:FindObjectsOfType" when quitting the Player
Add comment