Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
9.0.0-preview.2
Issue ID
1230080
Regression
No
[URP] Certain settings are not applied to all cameras when multi-editing in the Inspector
How to reproduce:
1. Open the attached project named "Case_1230080"
2. Open the SampleScene
3. Select all of the cameras in the "CameraArray" gameObject
4. Set the Volume Mask to Nothing
5. Observe that the Inspector shows that every camera has its Volume Mask set to Nothing
6. Check individual cameras one by one
Expected result: All cameras have their Volume Mask set to the same value as previously shown by the Inspector while multi-editing
Actual result: Only one camera has its Volume Mask changed
Reproducible with: 2018.4.20f1, 2019.3.7f1, 2020.1.0b4, 2020.2.0a5
Could not test with: 2017.4.38f1(No package manager)
Reproducible with package versions: 4.1.0, 7.3.1, 8.0.1, 9.0.0-preview.2
Notes:
1. Settings affected Dithering, Stop Nan, Anti-aliasing, Post Processing, Volume Mask, Depth Texture, Opaque Texture
2. Does not reproduce with HDRP
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Opening the Look Dev hangs the Editor when the window is opened for the first time in the project or after deleting the Library folder
- Look Dev has blurry icons on 4k monitors
- Lit shaders produce sparkling artifacts on 3D objects when using certain Intel Integrated GPUs with Android Build Profile selected on DirectX11
- HDRP empty template Readme file leads to the common Forum page instead of HDRP related page
- Eye Material is rendered with white outlines in the Game view when Material is recompiled
Resolution Note:
Does no longer reproduce with URP 9.0.0-preview.35