Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
9.0.0-preview.2
Issue ID
1230080
Regression
No
[URP] Certain settings are not applied to all cameras when multi-editing in the Inspector
How to reproduce:
1. Open the attached project named "Case_1230080"
2. Open the SampleScene
3. Select all of the cameras in the "CameraArray" gameObject
4. Set the Volume Mask to Nothing
5. Observe that the Inspector shows that every camera has its Volume Mask set to Nothing
6. Check individual cameras one by one
Expected result: All cameras have their Volume Mask set to the same value as previously shown by the Inspector while multi-editing
Actual result: Only one camera has its Volume Mask changed
Reproducible with: 2018.4.20f1, 2019.3.7f1, 2020.1.0b4, 2020.2.0a5
Could not test with: 2017.4.38f1(No package manager)
Reproducible with package versions: 4.1.0, 7.3.1, 8.0.1, 9.0.0-preview.2
Notes:
1. Settings affected Dithering, Stop Nan, Anti-aliasing, Post Processing, Volume Mask, Depth Texture, Opaque Texture
2. Does not reproduce with HDRP
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time
Resolution Note:
Does no longer reproduce with URP 9.0.0-preview.35