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Memory usage keeps growing indefinitely when building Sprite Atlases
Reproduction steps:1. Open "1200814" project2. Open the "Task Manager" -> "Details" -> Right-click Column name bar -> "Sele... Read more
"IPreprocessShaders.OnProcessShader" doesn't work with "multi_compile_lo...
Reproduction steps:1. Open "New Unity Project (12).zip" project2. Build for Android3. Look at the Console output Expected Result: "F... Read more
[Regression ADB V1-V2] Editing prefab is slow
https://unity.slack.com/archives/C06TQ0QMQ/p1575445976154600 Steps:Open project https://drive.google.com/open?id=19GtoEEs8xfjndbX2Mj... Read more
Building asset bundles when build path doesn't exist causes a failed ass...
How to reproduce:1. Open the attached project2. Make sure Project/AssetBundles directory doesn't exist3. Window > AssetBundle Bro... Read more
Delayed Fields will not be updated if a Button is pressed
Reproduction steps:1. Open user's attached project "BugReport"2. Go to Window > BUG TEST3. Enter a new value into "Int Field"4. P... Read more
Material with HDRP/Lit shader causes Scene to be rendered in solid black...
Reproduction steps:1. Open the attached project named Case_12017592. Open the Repro Scene3. Create Sky and Fog Volume4. Observe the ... Read more
Folder name not rendered fully if there is a dot/period (.) character in...
Folder name not rendered fully if there is a dot/period (.) character in the name Steps to reproduce:1. Open new project2. Create ne... Read more
Batch mode async method invoked from -executeMethod unexpectedly termina...
How to reproduce:1. Extract "AsyncExecuteAndWait.zip" project2. Open the project (the Library must be rebuilt with every Unity versi... Read more
Unity crashes when VideoPlayer component attempts to play VideoClip load...
Steps to reproduce:1. Open the attached project (case_1202385-StreamVideoBugReport.zip)2. Enter Play Mode3. Click the "Load" button ... Read more
Particle System Burst Emission timing is not consistent
Reproduction steps:1. Open Project in "case_1203219-ParticleTest.zip"2. Notice Particle System's settings3. Enter Play Mode Expected... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used