Search Issue Tracker
Won't Fix
Votes
0
Found in
5.1.0b5
Issue ID
693581
Regression
No
[SpeedTree] Windzone Main/Turbulence settings have no effect
To Reproduuce:
1. Open scene test & play.
2. Observe that changing Main & Turbulence setting on the WindZone object has effect on the trees, the animation is still the same.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window
- [Silicon] Freeze/crash on BrotliDecoderDecompressStream when using System.IO.Compression.BrotliDecoder.TryDecompress
theFrenchDutch
Jul 24, 2015 10:12
To be more clear and specific, I have personnally observed that when using SpeedTree trees with a windzone in Unity, the only paramter that does anything is the Main wind.
The turbulences and the pulses simply don't work with Unity's windzones, which is a shame because it's impossible to obtain the same wind quality as in the Speedtree modeler because of this.