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[IL2CPP] produces invalid code with fixed array/pointer
IL2CPP produces invalid code when using the bracket operator ([]) on fixed arrays or pointers. Example 1: unsafe struct FixedArray ... Read more
New scripts are not detected first time when running editor with -batchm...
To reproduce: 1) Create new project 2) Create an editor script which would have a static method (for example: public static void Tes... Read more
[SyncVar] not enforced to strictly primitive types
Reproduction steps (with project): 1. Open attached project "SyncVarEVERYTHING" 2. Open scene "Main" 3. In the script "lior", List<s... Read more
[SortingLayers] sprites with cutout rendering mode is rendered at the bo...
Steps to reproduce: 1. Open attached project ("case_696711-test_5.1.0f1 (82c0618b396f).zip"). 2. Red cloud has same settings as gree... Read more
[Crash] Graphics.Blit() freezes windowed player on window resize
Steps to reproduce. 1. Build and run project "Case 695834 5.10f1.zip" for Windows. 2. Try to vertically resize player (decrease size... Read more
[Batching] UI is not batched correctly on ATI Radeon video cards
How to reproduce: 1. Open attached project 2. Open scene TestScene.unity 3. Turn on the Stats window in the Game view 4. Play the s... Read more
RequireComponent of type Collider2D crashes unity on component paste
Script with RequireComponent(typeof(Collider2D)) crashes Unity when is pasted from one GameObject to another GameObject without 2D c... Read more
Shadows precision loss with very large coordinates (>5000). Use camera-r...
Steps to reproduce: 1. Open attached project's scene Main. 2. Enter play mode. 3. Press F1-F6 to change distance from origin. 4. Obs... Read more
Unreachable code detected in for loop where every line of code is reachable
Reproduction steps: 1. Open attached project "UnreachableCodeWarning" 2. Notice warning in the console "Unreachable code detected" ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Depth texture is flipped when specific URP rendering settings are applied
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window