Search Issue Tracker
Fixed in 5.2.0
Votes
0
Found in
5.0.1f1
Issue ID
691773
Regression
No
Not informative compute shader error reporting
On purpose there is some kind of error in a compute shader. In the editor the error message is a bit "laconic". It should be more explicit and more helpful.
Error message:
Shader error in 'ErrorReportingFail.compute': Compute shader compilation had a problem, your compute shader was not compiled correctly.
Reproduced on 5.0 versions. On 5.1 such error doesn't appear.
Repso steps:
1. open attached project "ShaderErrorReporting.zip";
2. right click on "ErrorReportingFail" shader in project view and reimport it.
3. not informative message appears in the console.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment