Search Issue Tracker
Fixed
Fixed in 2022.3.53f1, 6000.0.25f1, 6000.1.0a2
Votes
0
Found in
2022.3.42f1
6000.0.15f1
7000.0.0a1
Issue ID
UUM-78145
Regression
No
NavMeshLinks are not generated when using "Generate Links"
How to reproduce:
1. Open the attached “IN-82178“ project
2. Open the “Gym“ scene
3. Select the “NavMesh“ GameObject in the Hierarchy window
4. In the Inspector, ensure that the “Generate Links“ is checked
5. Click “Bake“
6. Observe the Scene View
Expected result: Links are generated going from the top of the ramp to the floor
Actual result: No links are generated
Reproducible with: 1.1.5 (2022.3.42f1), 2.0.3 (6000.0.15f1)
Could not test with: 1.0.0-exp.4 (Unresolvable package problems due to downgrading)
Reproduced on: Windows 11 pro
Not reproduced on: No other environment tested
Note: Changing the size or the position of the GameObject within the NavMesh Surface fixes the problem with links, but issues with generating accurate pathfinding persist
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Deleting multiple Tags throws “NullReferenceException”, and "Retrieving array element that was out of bounds" errors when holding the Enter key
- Material Component has two horizontal lines under it when its foldouts are closed
- Some selected Mesh Renderer Materials lead to Assets folder when pinged
- Editor colors appear darkened out when HDR Display Output is enabled
- Default Mesh Renderer Material cannot be found in the Select Material window after removing it from the GameObject
Add comment