Search Issue Tracker
By Design
Votes
0
Found in
5.3.1p1
Issue ID
758923
Regression
No
[Profiler] You can only disable display of CPU Usage components
You can not disable other then CPU profiler graphs (by using little squares near profiling object (Rendering/Script/etc...))
Steps to reproduce this issue:
1. Open any Unity project.
2. Open profiler.
3. Try disabling components display under CPU usage - it works.
4. Try disabling under Rendering/Memory/Audio - it does not work.
Reproduced with: 5.3.1p1 (7d3d8e90548b), 5.4.0a6 (97b6a3660dbf), 5.2.4f1 (98095704e6fe), 5.1.4f1 (36d0f3617432)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment