Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
Issue ID
1401604
Regression
No
NullReferenceException when exiting PlayMode in test
How to reproduce:
1. Open attached Unity project
2. Open Test Runner window
3. Select PlayMode tests
4. Run tests
5. Observe console
Expected result: PlayMode exists successfully.
Actual result: NullReferenceException is thrown.
Reproduced with: 2022.2.0a4, 2022.2.0a1, 2022.1.0b7, 2022.1.0a1, 2021.2.11f1, 2021.2.0a1, 2020.3.29f1, 2020.3.0f1, 2019.4.36f1, 2019.4.0f1.
Full error:
NullReferenceException: Object reference not set to an instance of an object
UnityEngine.TestTools.TestRunner.PlaymodeTestsController+<TestRunnerCoroutine>d__15.MoveNext () (at Library/PackageCache/com.unity.test-framework@1.1.30/UnityEngine.TestRunner/TestRunner/PlaymodeTestsController.cs:74)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <84f51b1b0ff2473ca787c217e1eda8b9>:0)
Notes:
This mostly causes issues when there is DontDestroyOnLoad object with a static value in a scene. It remains through all the tests and it's not unloaded between tests.
In the attached image you can see that test fails because it's canceled by user.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP
Add comment