Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
Issue ID
1401604
Regression
No
NullReferenceException when exiting PlayMode in test
How to reproduce:
1. Open attached Unity project
2. Open Test Runner window
3. Select PlayMode tests
4. Run tests
5. Observe console
Expected result: PlayMode exists successfully.
Actual result: NullReferenceException is thrown.
Reproduced with: 2022.2.0a4, 2022.2.0a1, 2022.1.0b7, 2022.1.0a1, 2021.2.11f1, 2021.2.0a1, 2020.3.29f1, 2020.3.0f1, 2019.4.36f1, 2019.4.0f1.
Full error:
NullReferenceException: Object reference not set to an instance of an object
UnityEngine.TestTools.TestRunner.PlaymodeTestsController+<TestRunnerCoroutine>d__15.MoveNext () (at Library/PackageCache/com.unity.test-framework@1.1.30/UnityEngine.TestRunner/TestRunner/PlaymodeTestsController.cs:74)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <84f51b1b0ff2473ca787c217e1eda8b9>:0)
Notes:
This mostly causes issues when there is DontDestroyOnLoad object with a static value in a scene. It remains through all the tests and it's not unloaded between tests.
In the attached image you can see that test fails because it's canceled by user.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Paste Settings functionality does not save the pasted settings in volume profile when reloading the project
- Getting a deprecated package for JetBrains Rider pop up when opening or creating a project
- [Android] Volume level of the same audio file is different on Samsung Galaxy Tab A8 between 2023.3.0b3 and 2023.3.0b4
- ‘Expected end of value’ warning occurs when a property declaration includes five or more variable references
- Crash on BurstCompilerService::CompileAsync when entering Play mode in a specific scene
Add comment