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0
votes
Not Reproducible

[GraphView] Graph View receives scroll input when the Editor is out of f...

Graph Tools Foundation

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Dec 14, 2020

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Version/s: 2018.4, 2019.4, 2020.1, 2020.2, 2021.1, 2021.1.0a10

Reproduction steps: 1. Open the user's attached "REPO PROJECT" project 2. Open Assets/New Shader Graph 3. Unfocus the Unity Editor (... Read more

0
votes
Fixed

Scene Camera Zoom sensitivity is not high enough when working with small...

Scene/Game View

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Dec 18, 2020

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Version/s: 2018.4, 2019.4, 2020.2, 2021.1, 2021.1.0a10, 2021.2

When using very small objects in the scene, the camera zoom (when using the mouse wheel) should follow the camera speed setup: How ... Read more

0
votes
Fixed

[10.x.x+] Shader Graph fails to import when it contains a Custom Node co...

Package: Shader Graph

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Dec 12, 2020

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Version/s: 10.0.0-preview.27

How to reproduce: 1. Create a new URP Template project 2. Import the attached project named "ReproGraph_1298867" 3. Observe the impo... Read more

0
votes
Fixed

TerrainTools Brush size can't be edited with the slider

Package: Terrain Tools

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Dec 18, 2020

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Version/s: 3.0.2-preview.3

When first installing, the brush size is sometimes not editable with the slider or the text box. Read more

0
votes
By Design

Custom shaders throw not enough actual parameters for macro UNITY_SAMPLE...

Shader System

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Dec 10, 2020

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Version/s: 2019.4.17f1, 2020.1.16f1, 2020.1.17f1, 2020.2, 2021.1

How to reproduce: 1. Open the attached project named "Case_1298568" with 2020.1.15f1 2. Open the SampleScene 3. Observe the Console ... Read more

0
votes
Fixed

Compute shader loop treating integer constants as floats

Shader System

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Dec 16, 2020

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Version/s: 2019.4, 2020.2, 2021.1, 2021.1.0a7, 2021.2

Reproduction steps: 1. Create a new project or open an existing one 2. Add the attached Sky.compute shader in the project 3. Make su... Read more

0
votes
Fixed

[Android][URP] Black screen when building project to an Android device w...

XR SDK

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Dec 03, 2020

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Version/s: 2020.1, 2020.2, 2020.2.0b10

Repro steps: 1. Open attached project 2. Make sure Mock HMD is enabled in XR Plug-in Management -> Android tab 3. Build the "Scene" ... Read more

0
votes
Fixed

Failing to initialize an instance of EditorWindow when it's in 3rd level...

Scripting

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Dec 16, 2020

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Version/s: 2018.4, 2019.4, 2019.4.14f1, 2020.1, 2020.2, 2021.1

Reproduction steps: 1. Open user's project "NestedEditorWindows.zip" 2. Open Window -> "A" 3. Repeat 2nd step with "B" and "C" Expe... Read more

2
votes
Fixed

[Localization] LocalizeSpriteEvent throws InvalidCastException when Tabl...

Package: Localization

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Dec 21, 2020

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Version/s: 0.9.0-preview

Reproduction steps: 1. Open users attached project and Scenes/SampleScene scene 2. Enter the Play mode 3. Observe the Game view a... Read more

0
votes
By Design

Listeners are not triggered when SignalReceiver is added in runtime

Package: Timeline

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Dec 16, 2020

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Version/s: 1.5.1-pre.3

How to reproduce: 1. Open the user's attached project ("CinemachineSignalCrash.zip") 2. Remove the "SignalReceiver" component from "... Read more

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