Search Issue Tracker
Fixed in 2022.2.4f1
Fixed in 2022.2.X, 2023.1.X, 2023.2.X
Votes
4
Found in
2022.2.2f1
2023.1.0a25
2023.2.0a1
Issue ID
UUM-22837
Regression
Yes
Only one Light is casted when two Directional Lights are active
Reproduction steps:
1. Open the attached “Test Project” project
2. Select “Directional Light (Main Lighting)” in the Hierarchy window
3. Change the “Emission” Intensity value above “2.38” in the “Light” component
3. Observe the lights in the Scene / Game window
Expected result: Both “Directional Light (Main Lighting)” and “Directional Light (Shadows)” Lights cast lighting in different directions
Actual result: Only one “Directional Light (Main Lighting)” Light casts lighting and “Directional Light (Shadows)” Light is not cast
Reproducible with: 14.0.3 (2022.2.0b16), 14.0.4 (2022.2.2f1), 15.0.3 (2023.1.0a25)
Not reproducible with: 12.1.6 (2020.3.44f1), 12.1.8 (2021.3.16f1), 13.1.9 (2022.1.24f1), 14.0.3 (2022.2.0b15)
Reproducible with: Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (fix version 2023.1):
Fixed in an earlier version which allows Additional lights to work when rendering layers are enabled.
Resolution Note (fix version 2022.2):
Fixed in an earlier fix which makes additional lights work when rendering layers are enabled.