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[VFX] Compute shader MotionVector Property error thrown when opening gra...
Steps to reproduce: 1. Open attached project 2. Make sure SampleScene1.unity is opened 2. Open through VFX graphs in the assets fodl... Read more
Cloth Gradient Tool produces a hard edge between nodes rather than a gra...
How to reproduce: 1. Open any (new) project 2. Create a Plane gameobject in the scene 3. Attach a Cloth component to the Plane 4. A... Read more
[HDRP][VFX] Vfx graph particles are flickering in Motion Vector debug mode
Steps to reproduce: 1. Open attached project 2. Make sure SampleScene2.unity is opened 3. Open Window -> Render Pipeline -> Render P... Read more
[tvOS] Touchpad click doesn't register as a UI button click
How to reproduce: 1. Build the attached project for tvOS 2. Run the app via Xcode 3. Press touchpad click on the remote (UI Button i... Read more
[Android][Vulkan] Performace hit in PostLateUpdate.PlayerUpdateCanvases ...
To reproduce: 1. Open the QA's attached project 2. Build and Run a Dev Build with "Autoconnect Profiler" option selected 3. Open the... Read more
Collab Ignore Rules Ignored
1. What happened After adding rules in the .collabignore file that worked properly with Unity Collaborate v2.0.0-preview.17 in Unit... Read more
[DX12] Crash when showing custom editor
Steps: 1. Download the project attached in comment (Legacy Simviz Test.zip (19.7 KB) ) 2. Open project 3. Make sure you are using DX... Read more
Orthographic camera with far plane set to 0 results in assertions
To reproduce: 1. Open attached project; 2. Open Sample scene; 3. Make sure Camera's projection is set to Orthographic, near plane i... Read more
.asmdef files are corrupted when importing custom package
How to reproduce: 1. Download the attached 'PackageProject.zip' project 2. Open a new project 3. Open Package Manager 4. In Package ... Read more
[2d][SpriteShape][LWRP 2D Renderer] SpriteShape Renderer does not work w...
[2d][SpriteShape][LWRP 2D Renderer] SpriteShape Renderer does not work well with LWRP 2D Rendere How we can reproduce it using the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NavMesh Surface is baked too high above the ground, making the NavMesh Agents hover above the ground when the HeightMesh is not built
- [Android] Crash on ProcessDynamicBatchGeometryJob with OpenGL or on DrawSharedGeometryJobs with Vulkan
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions