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Fixed
Fixed in 2022.2.21f1, 2023.1.0b18, 2023.2.0a16
Votes
1
Found in
2022.2.2f1
2022.3.11f1
2023.1.0a25
2023.2.0a1
Issue ID
UUM-22836
Regression
Yes
GameObject texture flickers when applying Shader Graph Reflection Probe Node
Reproduction steps:
1. Open the attached “Test Project” project
2. In the Project window create a new “Shared Graph/URP/Lit Shader Graph”
3. Open the Shader Editor by double-clicking the newly created Shader Graph Asset
4. Create node “Reflection Probe”
5. Connect it’s output to the “Fragment” node’s “Color”
6. Apply “Sphere” GO the newly created “Shader Graph”
7. Observe “Sphere” GO
Expected result: “Sphere” GO displays the color without any issues
Actual result: “Sphere” GO’s color (surface) flickers
Reproducible with: 4.0.3 (2022.2.0b16), 14.0.4 (2022.2.2f1), 15.0.3 (2023.1.0a25)
Not reproducible with: 10.10.1 (2020.3.44f1), 12.1.8 (2021.3.16f1), 13.1.9 (2022.1.24f1), 4.0.3 (2022.2.0b15)
Reproducible on: Windows 10
Comments (3)
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webik150
Apr 28, 2024 15:30
I still have an issue with this in 2022.3.23f1 and URP/Shader Graph 14.0.10. Same reproduction as original. Forward+ pipeline
DEEnvironment
Jan 12, 2023 23:25
for info related see
https://forum.unity.com/threads/sg-reflection-probe-node-urp-14-0-4-flickers.1374342/#post-8707341
Note
the flicker was found after Unity added clustered reflection probe support.
Note
similar flicker issues are also found in baked GI "#if defined LIGHTMAP_ON" when _EnvironmentReflections is enabled.