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Player crashes upon launching when using [SerializedField] with variable...
Reproduction steps:1. Open the “2022_2_0f1” project2. Open the “SampleScene” scene3. Build And Run Expected result: Player does not ... Read more
[iOS] Crash on UnityFramework`::ScheduleDependencies() when Graphics Job...
How to reproduce:1. Open the attached Project2. Enable "Graphics Jobs (Experimental)" under Project Settings -> Player -> iOS3... Read more
[Profiler] Mesh memory remains accounted after disposal when using Mesh API
Reproduction steps:1. Open the "MeshMemoryRepro" project2. Open the SampleScene3. Open the Profiler and enter Play Mode4. Select a f... Read more
[VFX Graph] Screen space size not compatible with non uniform scale
Screen space size node doesn't take in consideration Scale resulting in loosing scale behavior.Repro steps:-Create a new VFX-Add a S... Read more
Graphics.RenderMesh stops rendering when game is paused
Steps to reproduce Create a project using the builtin renderer Create a script with the code from https://docs.unity3d.com/ScriptRef... Read more
[Search] Slowdown spikes when moving an object in the scene caused by th...
There are some slowdowns when interacting with the scene view, which are caused by the PropertyDatabase. When something is modified ... Read more
Copy-pasting material properties between different materials throws exce...
This is a regression from: [https://github.cds.internal.unity3d.com/unity/unity/pull/15924] Steps to reproduce: Add TMP to the proje... Read more
Some visual UI elements in the Reflection Probe component have regressed
Steps to reproduce: Open any existing project, or create a new one Create a Reflection Probe GameObject and select it Expected resul... Read more
[XR][URP] VFX Graph particles not rendering on Quest 2 using OpenGLES3
VFX particles are not rendering when using OpenGLES3 on Quest2. On Vulkan they look fine however. Read more
[XR][URP] Decals not rendering correctly when using multipass stereo ren...
When using multipass stereo rendering mode (checked windows DX12 and Vulkan and Quest OpenGLES3 and Vulkan) decals are not rendering... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default