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Crashes on GfxDevice::ComputeSkinning() when clearing a mesh in OnApplic...
How to reproduce: 1. Open attached project 2. Enter the Play Mode 3. Quit the Play Mode Reproducible with: 2019.1.0a11, 2019.1.7f1,... Read more
[Animation] Failing to add animation Property to the parent of a rigged ...
Steps to reproduce: 1. Download attached project 2. Open Animation Window 3. Select SamplePrefab, then select Create in Animation w... Read more
Particle System Trails do not die after Particles die when Instantiating...
Steps to reproduce: 1. Open users attach project "ParticleTrailTest.zip" 2. Navigate to Project -> Assets and open SampleScene 3. En... Read more
CompositeCollider2D produces incorrect polygon collision normals for col...
How to reproduce: 1. Open the attached project ("steel-flood.zip") 2. In the Hierarchy Window click on the "RoomsFactory" object 3. ... Read more
[Animation] Animation window does not refresh on adding a new property
Animation window does not refresh on adding a new property. Steps to repro: 1. Open the attached project. 2. Select the "Test1" sta... Read more
[Android][GLES] Graphics.Blit() produces black screen when blitting on d...
To reproduce: 1. Open attached project "BlitRepro.zip" 2. Build and run on Android device with GPU Result: using shader results in ... Read more
Prefab's Animator component Controller field is not highlighted when its...
How to reproduce: 1. Open the attached project("AnimatorControllerBug") 2. Select GameObject in Hierarchy 3. Change the Animator com... Read more
Unity Crash when importing fbx files
Steps to reproduce: 1. Open Users attached project "unity fundamental dev.zip" 2. Import Users attached file "ThroneBase01.fbx" or "... Read more
[Android] [VideoPlayer] When one makes a seek to a non-zero frame and th...
How to reproduce: 1. Open the attached project 2. Build and run WebmSync scene on Android device 3. When video starts playing Press ... Read more
[DX12] Selecting a Light Probe Group game object in DirectX12 mode crash...
Steps to reproduce: 1. Create a new project and launch in DirectX 12 mode 2. Create a Light Probe Group 3. Select create a Light Pro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when starting a new game session using Direct3D12 Graphics API
- Play on awake does not work with an audio random container when instantiating a game object
- Play on awake does not work with an audio random container when loading a scene
- Prefab components are not rendered correctly in the Inspector Window when "HideFlags.HideInInspector" is used
- The "Editor.CreateInspectorGUI" method is being called twice when the Console and the Inspector windows are in the same panel